TabFolder

Instances of this class implement the notebook user interface metaphor. It allows the user to select a notebook page from set of pages. <p> The item children that may be added to instances of this class must be of type <code>TabItem</code>. <code>Control</code> children are created and then set into a tab item using <code>TabItem#setControl</code>. </p><p> Note that although this class is a subclass of <code>Composite</code>, it does not make sense to set a layout on it. </p><p> <dl> <dt><b>Styles:</b></dt> <dd>TOP, BOTTOM</dd> <dt><b>Events:</b></dt> <dd>Selection</dd> </dl> <p> Note: Only one of the styles TOP and BOTTOM may be specified. </p><p> IMPORTANT: This class is <em>not</em> intended to be subclassed. </p>

@see <a href="http://www.eclipse.org/swt/snippets/#tabfolder">TabFolder, TabItem snippets</a> @see <a href="http://www.eclipse.org/swt/examples.php">SWT Example: ControlExample</a> @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>

Constructors

this
this(Composite parent, int style)

Constructs a new instance of this class given its parent and a style value describing its behavior and appearance. <p> The style value is either one of the style constants defined in class <code>SWT</code> which is applicable to instances of this class, or must be built by <em>bitwise OR</em>'ing together (that is, using the <code>int</code> "|" operator) two or more of those <code>SWT</code> style constants. The class description lists the style constants that are applicable to the class. Style bits are also inherited from superclasses. </p>

Members

Functions

addSelectionListener
void addSelectionListener(SelectionListener listener)

Adds the listener to the collection of listeners who will be notified when the user changes the receiver's selection, by sending it one of the messages defined in the <code>SelectionListener</code> interface. <p> When <code>widgetSelected</code> is called, the item field of the event object is valid. <code>widgetDefaultSelected</code> is not called. </p>

getItem
TabItem getItem(int index)

Returns the item at the given, zero-relative index in the receiver. Throws an exception if the index is out of range.

getItem
TabItem getItem(Point point)

Returns the tab item at the given point in the receiver or null if no such item exists. The point is in the coordinate system of the receiver.

getItemCount
int getItemCount()

Returns the number of items contained in the receiver.

getItems
TabItem[] getItems()

Returns an array of <code>TabItem</code>s which are the items in the receiver. <p> Note: This is not the actual structure used by the receiver to maintain its list of items, so modifying the array will not affect the receiver. </p>

getSelection
TabItem[] getSelection()

Returns an array of <code>TabItem</code>s that are currently selected in the receiver. An empty array indicates that no items are selected. <p> Note: This is not the actual structure used by the receiver to maintain its selection, so modifying the array will not affect the receiver. </p> @return an array representing the selection

getSelectionIndex
int getSelectionIndex()

Returns the zero-relative index of the item which is currently selected in the receiver, or -1 if no item is selected.

indexOf
int indexOf(TabItem item)

Searches the receiver's list starting at the first item (index 0) until an item is found that is equal to the argument, and returns the index of that item. If no item is found, returns -1.

removeSelectionListener
void removeSelectionListener(SelectionListener listener)

Removes the listener from the collection of listeners who will be notified when the user changes the receiver's selection.

setSelection
void setSelection(int index)

Selects the item at the given zero-relative index in the receiver. If the item at the index was already selected, it remains selected. The current selection is first cleared, then the new items are selected. Indices that are out of range are ignored.

setSelection
void setSelection(TabItem item)

Sets the receiver's selection to the given item. The current selected is first cleared, then the new item is selected.

setSelection
void setSelection(TabItem[] items)

Sets the receiver's selection to be the given array of items. The current selected is first cleared, then the new items are selected.

Inherited Members

From Composite

changed
void changed(Control[] changed)

Clears any data that has been cached by a Layout for all widgets that are in the parent hierarchy of the changed control up to and including the receiver. If an ancestor does not have a layout, it is skipped.

getBackgroundMode
int getBackgroundMode()

Returns the receiver's background drawing mode. This will be one of the following constants defined in class <code>SWT</code>: <code>INHERIT_NONE</code>, <code>INHERIT_DEFAULT</code>, <code>INHERTIT_FORCE</code>.

getChildren
Control[] getChildren()

Returns a (possibly empty) array containing the receiver's children. Children are returned in the order that they are drawn. The topmost control appears at the beginning of the array. Subsequent controls draw beneath this control and appear later in the array. <p> Note: This is not the actual structure used by the receiver to maintain its list of children, so modifying the array will not affect the receiver. </p>

getLayout
Layout getLayout()

Returns layout which is associated with the receiver, or null if one has not been set.

getLayoutDeferred
bool getLayoutDeferred()

Returns <code>true</code> if the receiver has deferred the performing of layout, and <code>false</code> otherwise.

getTabList
Control[] getTabList()

Gets the (possibly empty) tabbing order for the control.

isLayoutDeferred
bool isLayoutDeferred()

Returns <code>true</code> if the receiver or any ancestor up to and including the receiver's nearest ancestor shell has deferred the performing of layouts. Otherwise, <code>false</code> is returned.

layout
void layout()

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the receiver does not have a layout, do nothing. <p> This is equivalent to calling <code>layout(true)</code>. </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(bool changed)

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the argument is <code>true</code> the layout must not rely on any information it has cached about the immediate children. If it is <code>false</code> the layout may (potentially) optimize the work it is doing by assuming that none of the receiver's children has changed state since the last layout. If the receiver does not have a layout, do nothing. <p> If a child is resized as a result of a call to layout, the resize event will invoke the layout of the child. The layout will cascade down through all child widgets in the receiver's widget tree until a child is encountered that does not resize. Note that a layout due to a resize will not flush any cached information (same as <code>layout(false)</code>). </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(bool changed, bool all)

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the changed argument is <code>true</code> the layout must not rely on any information it has cached about its children. If it is <code>false</code> the layout may (potentially) optimize the work it is doing by assuming that none of the receiver's children has changed state since the last layout. If the all argument is <code>true</code> the layout will cascade down through all child widgets in the receiver's widget tree, regardless of whether the child has changed size. The changed argument is applied to all layouts. If the all argument is <code>false</code>, the layout will <em>not</em> cascade down through all child widgets in the receiver's widget tree. However, if a child is resized as a result of a call to layout, the resize event will invoke the layout of the child. Note that a layout due to a resize will not flush any cached information (same as <code>layout(false)</code>). </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(Control[] changed)

Forces a lay out (that is, sets the size and location) of all widgets that are in the parent hierarchy of the changed control up to and including the receiver. The layouts in the hierarchy must not rely on any information cached about the changed control or any of its ancestors. The layout may (potentially) optimize the work it is doing by assuming that none of the peers of the changed control have changed state since the last layout. If an ancestor does not have a layout, skip it. <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

setBackgroundMode
void setBackgroundMode(int mode)

Sets the background drawing mode to the argument which should be one of the following constants defined in class <code>SWT</code>: <code>INHERIT_NONE</code>, <code>INHERIT_DEFAULT</code>, <code>INHERIT_FORCE</code>.

setLayout
void setLayout(Layout layout)

Sets the layout which is associated with the receiver to be the argument which may be null.

setLayoutDeferred
void setLayoutDeferred(bool defer)

If the argument is <code>true</code>, causes subsequent layout operations in the receiver or any of its children to be ignored. No layout of any kind can occur in the receiver or any of its children until the flag is set to false. Layout operations that occurred while the flag was <code>true</code> are remembered and when the flag is set to <code>false</code>, the layout operations are performed in an optimized manner. Nested calls to this method are stacked.

setTabList
void setTabList(Control[] tabList)

Sets the tabbing order for the specified controls to match the order that they occur in the argument list.

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