OleFrame

OleFrame is an OLE Container's top level frame.

<p>This object implements the OLE Interfaces IUnknown and IOleInPlaceFrame

<p>OleFrame allows the container to do the following: <ul> <li>position and size the ActiveX Control or OLE Document within the application <li>insert menu items from the application into the OLE Document's menu <li>activate and deactivate the OLE Document's menus <li>position the OLE Document's menu in the application <li>translate accelerator keystrokes intended for the container's frame</ul>

<dl> <dt><b>Styles</b> <dd>BORDER <dt><b>Events</b> <dd>Dispose, Move, Resize </dl>

@see <a href="http://www.eclipse.org/swt/snippets/#ole">OLE and ActiveX snippets</a> @see <a href="http://www.eclipse.org/swt/examples.php">SWT Examples: OLEExample, OleWebBrowser</a>

Constructors

this
this(Composite parent, int style)

Create an OleFrame child widget using style bits to select a particular look or set of properties.

Members

Functions

AddRef
int AddRef()

Increment the count of references to this instance

Release
int Release()

Decrement the count of references to this instance

getContainerMenus
MenuItem[] getContainerMenus()

Returns the application menu items that will appear in the Container location when an OLE Document is in-place activated.

getFileMenus
MenuItem[] getFileMenus()

Returns the application menu items that will appear in the File location when an OLE Document is in-place activated.

getWindowMenus
MenuItem[] getWindowMenus()

Returns the application menu items that will appear in the Window location when an OLE Document is in-place activated.

setContainerMenus
void setContainerMenus(MenuItem[] containerMenus)

Specify the menu items that should appear in the Container location when an OLE Document is in-place activated.

setFileMenus
void setFileMenus(MenuItem[] fileMenus)

Specify the menu items that should appear in the File location when an OLE Document is in-place activated.

setWindowMenus
void setWindowMenus(MenuItem[] windowMenus)

Set the menu items that should appear in the Window location when an OLE Document is in-place activated.

Inherited Members

From Composite

changed
void changed(Control[] changed)

Clears any data that has been cached by a Layout for all widgets that are in the parent hierarchy of the changed control up to and including the receiver. If an ancestor does not have a layout, it is skipped.

getBackgroundMode
int getBackgroundMode()

Returns the receiver's background drawing mode. This will be one of the following constants defined in class <code>SWT</code>: <code>INHERIT_NONE</code>, <code>INHERIT_DEFAULT</code>, <code>INHERTIT_FORCE</code>.

getChildren
Control[] getChildren()

Returns a (possibly empty) array containing the receiver's children. Children are returned in the order that they are drawn. The topmost control appears at the beginning of the array. Subsequent controls draw beneath this control and appear later in the array. <p> Note: This is not the actual structure used by the receiver to maintain its list of children, so modifying the array will not affect the receiver. </p>

getLayout
Layout getLayout()

Returns layout which is associated with the receiver, or null if one has not been set.

getLayoutDeferred
bool getLayoutDeferred()

Returns <code>true</code> if the receiver has deferred the performing of layout, and <code>false</code> otherwise.

getTabList
Control[] getTabList()

Gets the (possibly empty) tabbing order for the control.

isLayoutDeferred
bool isLayoutDeferred()

Returns <code>true</code> if the receiver or any ancestor up to and including the receiver's nearest ancestor shell has deferred the performing of layouts. Otherwise, <code>false</code> is returned.

layout
void layout()

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the receiver does not have a layout, do nothing. <p> This is equivalent to calling <code>layout(true)</code>. </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(bool changed)

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the argument is <code>true</code> the layout must not rely on any information it has cached about the immediate children. If it is <code>false</code> the layout may (potentially) optimize the work it is doing by assuming that none of the receiver's children has changed state since the last layout. If the receiver does not have a layout, do nothing. <p> If a child is resized as a result of a call to layout, the resize event will invoke the layout of the child. The layout will cascade down through all child widgets in the receiver's widget tree until a child is encountered that does not resize. Note that a layout due to a resize will not flush any cached information (same as <code>layout(false)</code>). </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(bool changed, bool all)

If the receiver has a layout, asks the layout to <em>lay out</em> (that is, set the size and location of) the receiver's children. If the changed argument is <code>true</code> the layout must not rely on any information it has cached about its children. If it is <code>false</code> the layout may (potentially) optimize the work it is doing by assuming that none of the receiver's children has changed state since the last layout. If the all argument is <code>true</code> the layout will cascade down through all child widgets in the receiver's widget tree, regardless of whether the child has changed size. The changed argument is applied to all layouts. If the all argument is <code>false</code>, the layout will <em>not</em> cascade down through all child widgets in the receiver's widget tree. However, if a child is resized as a result of a call to layout, the resize event will invoke the layout of the child. Note that a layout due to a resize will not flush any cached information (same as <code>layout(false)</code>). </p> <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

layout
void layout(Control[] changed)

Forces a lay out (that is, sets the size and location) of all widgets that are in the parent hierarchy of the changed control up to and including the receiver. The layouts in the hierarchy must not rely on any information cached about the changed control or any of its ancestors. The layout may (potentially) optimize the work it is doing by assuming that none of the peers of the changed control have changed state since the last layout. If an ancestor does not have a layout, skip it. <p> Note: Layout is different from painting. If a child is moved or resized such that an area in the parent is exposed, then the parent will paint. If no child is affected, the parent will not paint. </p>

setBackgroundMode
void setBackgroundMode(int mode)

Sets the background drawing mode to the argument which should be one of the following constants defined in class <code>SWT</code>: <code>INHERIT_NONE</code>, <code>INHERIT_DEFAULT</code>, <code>INHERIT_FORCE</code>.

setLayout
void setLayout(Layout layout)

Sets the layout which is associated with the receiver to be the argument which may be null.

setLayoutDeferred
void setLayoutDeferred(bool defer)

If the argument is <code>true</code>, causes subsequent layout operations in the receiver or any of its children to be ignored. No layout of any kind can occur in the receiver or any of its children until the flag is set to false. Layout operations that occurred while the flag was <code>true</code> are remembered and when the flag is set to <code>false</code>, the layout operations are performed in an optimized manner. Nested calls to this method are stacked.

setTabList
void setTabList(Control[] tabList)

Sets the tabbing order for the specified controls to match the order that they occur in the argument list.

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