Pattern.this

Constructs a new Pattern that represents a linear, two color gradient. Drawing with the pattern will cause the resulting area to be tiled with the gradient specified by the arguments. <p> This operation requires the operating system's advanced graphics subsystem which may not be available on some platforms. </p>

@param device the device on which to allocate the pattern @param x1 the x coordinate of the starting corner of the gradient @param y1 the y coordinate of the starting corner of the gradient @param x2 the x coordinate of the ending corner of the gradient @param y2 the y coordinate of the ending corner of the gradient @param color1 the starting color of the gradient @param color2 the ending color of the gradient

@exception IllegalArgumentException <ul> <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or if either color1 or color2 is null</li> <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed</li> </ul> @exception SWTException <ul> <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li> </ul> @exception SWTError <ul> <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li> </ul>

@see #dispose()

  1. this(Device device, Image image)
  2. this(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2)
    class Pattern
    this
    (
    ,
    float x1
    ,
    float y1
    ,
    float x2
    ,
    float y2
    ,,
    )
  3. this(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2)

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