org.eclipse.swt.graphics.Image

Copyright (c) 2000, 2008 IBM Corporation and others. All rights reserved. This program and the accompanying materials are made available under the terms of the Eclipse Public License v1.0 which accompanies this distribution, and is available at http://www.eclipse.org/legal/epl-v10.html

Contributors: IBM Corporation - initial API and implementation Port to the D programming language: Frank Benoit <benoit@tionex.de>

Members

Classes

Image
class Image

Instances of this class are graphics which have been prepared for display on a specific device. That is, they are ready to paint using methods such as <code>GC.drawImage()</code> and display on widgets with, for example, <code>Button.setImage()</code>. <p> If loaded from a file format that supports it, an <code>Image</code> may have transparency, meaning that certain pixels are specified as being transparent when drawn. Examples of file formats that support transparency are GIF and PNG. </p><p> There are two primary ways to use <code>Images</code>. The first is to load a graphic file from disk and create an <code>Image</code> from it. This is done using an <code>Image</code> constructor, for example: <pre> Image i = new Image(device, "C:\\graphic.bmp"); </pre> A graphic file may contain a color table specifying which colors the image was intended to possess. In the above example, these colors will be mapped to the closest available color in SWT. It is possible to get more control over the mapping of colors as the image is being created, using code of the form: <pre> ImageData data = new ImageData("C:\\graphic.bmp"); RGB[] rgbs = data.getRGBs(); // At this point, rgbs contains specifications of all // the colors contained within this image. You may // allocate as many of these colors as you wish by // using the Color constructor Color(RGB), then // create the image: Image i = new Image(device, data); </pre> <p> Applications which require even greater control over the image loading process should use the support provided in class <code>ImageLoader</code>. </p><p> Application code must explicitly invoke the <code>Image.dispose()</code> method to release the operating system resources managed by each instance when those instances are no longer required. </p>

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